NORTH
A great production should be felt, not noticed. North Events directs and broadcasts your gaming events live from Tunisia: multi-camera control room, bespoke graphics, casters, and a stable picture from the first match to the trophy lift.
On our largest productions we install up to ten cameras — four to five locked off and two Luma cranes for sweeping moves — more than a hundred square metres of LED screens, and two separate stages: a main stage and a secondary stage where parallel matches are played. All while running three gaming platforms at once: PC, console and mobile.
Five services covering everything the viewer sees and hears. You can hand us everything, or only the part you are missing.
We film and direct your event like a television show: cameras, staging, professional sound and picture. We have our own streaming studio for remote broadcasts, and we travel on site when the event calls for it.
During the matches, a dedicated team captures the best plays and replays them at the right moment. That is what separates a relay from a real show: the audience misses nothing, even when everything is happening across three games at once.
Everything the viewer sees on screen and on stage — scores, logos, animations, giant screens — is designed to measure in your brand's colours. The broadcast graphics and the stage design are conceived together, not separately.
Casters and hosts are what bring a live show to life, just like in a football match. We select the best in the North African scene, brief them and direct them from the control room.
Your event is streamed live on Twitch, YouTube, Facebook, TikTok and Kick — wherever your audience is, all at once. Stable picture, multilingual, with network redundancy when the stakes call for it.
What separates a successful production from a broadcast that falls apart is almost never the equipment: it is the preparation. That is where we put our energy, and that is what our clients remember.
Every shot, every transition, every cue is written before show day. Nothing is left to chance, because live there is no second take.
We test the entire chain before the event: cameras, sound, game feeds, encoding, distribution. Problems are found in testing, not in front of an audience.
We anticipate failure scenarios — network, machine, power — and prepare the fallback before it is needed. That is what our clients call peace of mind.
Tell us about your event: the game, the date, the audience. We will tell you what it takes to look right on screen, and what is not necessary.
Let's talk about your project